The development of Corona Renderer started back in 2009 as a solo student project of Ondřej Karlík at Czech Technical University in Prague. Corona has since evolved to a full-time commercial project, after Ondřej established a company together with the former CG artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at Charles University in Prague. In August 2017, the company became part of Chaos Group, allowing for further expansion and growth.
Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high-quality results.
Ease of Use
No–one calls themselves a “3D Technician” – everyone rightly calls themselves a 3D artist, and that means your tools should be as close to invisible as possible so they don’t get in the way of your creativity.
Corona is actively used in 143 countries around the world, and that means the average wage for our users can differ by a factor of 20. Even with today’s internet, most CG artists work for local customers, and that means at local prices.They offer fair pricing that would suit everyone.
It’s time to explore the individual aspects of Corona, and we’ll start where it all begins, with lights. The whole process of creating lights is designed to give artists complete control over their scene, while being fast and intuitive.
Corona Renderer delivers predictable, reliable, and physically plausible results with no compromises in quality. Realistic lighting and materials are yours right out of the box.
Powerful Workflow Tools
Save time (and money) by reducing or even removing the need to use third–party software to carry out post–production work on your renders, thanks to the extensive range of post–processing tools available directly inside the Corona VFB. All of these can be adjusted before, during or after rendering, and settings saved for instant re–use in any scene.
Speed & Interactivity
Speed is an important factor in any production environment, and a renderer must always deliver results as fast as possible.
Proudly CPU Based
Corona Renderer does not need any special hardware to run. It uses the CPU and you can run it on any processor from Intel or AMD released in the past decade.
Their design goal for Corona materials is to make them physically based, yet intuitive, flexible, and easy to set up, without having to tweak unnecessary sampling values and other confusing parameters. You also won’t have to choose between 10 or 20 different material types, you can pretty much do it all using the single Corona Material.
Rendering with multiple computers is made simple by Corona Renderer. It has its own distributed rendering system, and is also compatible with 3ds Max’s native Backburner and Thinkbox’s Deadline render farm management systems.