May 28, 2020
What’s new in turning? A lot!
I mentioned in my last entry that Turning saw some important (and overdue) improvements of late. Indeed, you may have noticed that the Turning/Profiling function has been broken into a dedicated roughing strategy and a dedicated finishing strategy, for much more control and to allow for output of canned cycles. This happened around the middle of last year for Fusion, and a bit later for Inventor CAM.
What you may not have noticed, however, is a myriad of small but very-welcome improvements everywhere else too. It’s a long list, and I refer you to Marti Deans’ excellent coverage here: https://www.autodesk.com/products/fusion-360/blog/turning-updates-fusion-360/
Also, as I said in my last post, this is apparently just the tip of the iceberg. Turning experts have joined the Fusion development team and are hard at work implementing more functionality and innovative technologies (like Adaptive Turning). I hope to see a lot of the power of PartMaker ported to Fusion CAM!
Autodesk Fusion 360 & Metallic Strip Animal Sculptures – Part 2
As promised in my last blog, here are some tips and tricks that I often use to convert mesh body to a b-rep or t-spline body in Fusion 360. Tip #1: Converting a mesh body to a b-rep or t-spline body in Fusion ...
The Digital Transformation Train is Leaving the Station, and We Should All Be on Board
2020 has taught me a number of things, including presumably how indoor cats feel, that March and June are the same thing if you don’t go outside, and that if Godzilla were to stumble onto the shores of Tokyo ...
Autodesk Fusion 360 & Metallic Strip Animal Sculptures – Part 1
Part 1 I love sculptures and can spend hours at museums that devoted to sculpture. I also love structural Engineering and structural sculptures. Running into Artist Sung Hoon Kang‘s stunning animal sculptures ...