• autodesk platinum partner
  • Autodesk Fusion 360 & Metallic Strip Animal Sculptures – Part 2

    As promised in my last blog, here are some tips and tricks that I often use to convert mesh body to a b-rep or t-spline body in Fusion 360.

    Tip #1:

    Converting a mesh body to a b-rep or t-spline body in Fusion 360 requires some knowledge on mesh elements. At the moment, the current limit for number of mesh elements for Fusion 360 is roughly 10,000. Meshes with greater than 10,000 elements will cause the performance of Fusion 360 to suffer and Fusion 360 may not be able to convert them to solid bodies.

    Tip #2:

    When using the “Convert” command to convert a mesh into a T-Spline body an error might occur such as detailed in the picture below.

    This is because Fusion is better equipped to handle Quads as opposed to Triangles or Polygons. Quad meshes cannot be created in Fusion. To create a quad mesh, Use 3DS MAX or Autodesk Recap Photo. To convert triangulated mesh to Editable Poly with 3DS Max before inserting into Fusion 360, use these steps:

    Import triangulated mesh into 3DS Max

    • Apply Subdivide (WSM) with “Display Subdivision” turned OFF
    • Use “Collapse To” to Collapse the mesh
    • Convert the Collapse mesh to Poly mesh
    • Apply “Quadrify All”
    • Export and Insert the Quad Mesh into Fusion 360

    Tip #3:

    You can create or convert quad mesh using ReCap Photo. ReCap Photo can create mesh from a series of photographs. Photogrammetry is not an exact process. The mesh generated from the pictures will seldom, if ever, be perfect. Typically, some cleanup is required. Use ReCap Photo to simply highlight and delete unnecessary surfaces. You can also use the Slice and Fill command makes it easy to preserve the desired portion of the mesh while ensuring a watertight result. The final step in ReCap Photo is to export the mesh as OBJ(Quads). Traditional meshes are made up of triangles. The Quad mesh is made up of four-sided patches. The image shows how to export mesh to OBJ(Quads).

    create or convert quad mesh using ReCap Photo

    Tip #4:

    In your Fusion 360 preferences, you will need to ensure that the “Triangulate mesh polygons” flag is not enabled. Only quad meshes can be converted to t-spline bodies and enabling this flag will convert imported quad meshes to triangular meshes.

    Disable "Triangulate mesh polygons" in Fusion 360

    Tip #5:

    To convert a quad mesh to t-splines, you must be working in the Direct Modeling environment. After ensure the preferences above are set up correctly, right click the mesh body you would like to convert to t-splines in the browser and select “Convert”.


    convert a quad mesh to t-splines in Fusion 360

    The “Convert” dialogue will then allow you to convert a quad mesh to t-spline body.

    Tip #6:

    Some conversion may produce error due to surface self-intersects. These errors are often highlighted very well in Fusion 360. The self-intersected T-spline will not be able to become solid body if not treated. You can use Edit Form to move vertices, edges or faces of the T-Spline to clear out self-intersected area.

    fix conversion error in fusion 360

    Tip #7:

    To fix surface self-intersects quickly, you can double click the edge ring and use UnWeld Edges to separate the T-Spline to remove self-intersected T-spline.

    fix surface self-intersects quickly with UnWeld Edges in Fusion 360

    Tip #8:

    Finally, learn some tricks from Autodesk Fusion 360 site will speed up your mesh to Solid conversion process. Here is my top 7 tricks which may be useful for you

    • Learn some fusion shortcut – there are many Fusion shortcut image which you can download.
    • I love the “S” key where you can search and add your favorite command to your shortcut.
    • Hold down the “Alt” key while moving, rotate or scale will add extra edges to the model
    • When add new edges; Fusion, by default will add uncreased faces to the model. By holding down Alt + Ctrl, you can force Fusion to add creased Faces.
    • To select a ring of faces, select a face then hold down the Shift key and Double Click a next face.
    • Alt+1, 2 or 3 will display form in different mode.
    • Finally, learn to identify between components and bodies if you want to turn a multi bodies part to an assembly.


    Fusion 360 shortcutsUntil next time…

    The Digital Transformation Train is Leaving the Station, and We Should All Be on Board

    2020 has taught me a number of things, including presumably how indoor cats feel, that March and June are the same thing if you don’t go outside, and that if Godzilla were to stumble onto the shores of Tokyo tomorrow,  everyone would probably collectively shrug and go back to getting their coffee. While you’re probably thinking that none of these are very important lessons, I’d point out that a few of them are very strong evidence that today more than ever, is essential for businesses to better use available tools to automate processes, get employees connected, and develop strong digital connections with their customers. I’m not going to tell you which ones. Instead, we’ll jump to the point: the train probably left the station in March, but it’s not too late to get a ticket.

    If you’re not already on board, you’re missing out. Notably, this year has shown a prevalent increase in the “work from anywhere” culture. Covid and WFH are now BFFs, meaning this is a necessity for multiple reasons:  ensuring the safety of your employees, the risk of an outbreak impacting productivity in the workplace, and the added caveat that with the increase in WFH at many businesses means that your employees may see greener pastures elsewhere if you aren’t offering it.

    This doesn’t mean that all digital transformation is created equal. Adopting Microsoft Teams and crossing your fingers is not an effective strategy for adapting to our new reality. Many workplaces have highly involved processes that require generous attention to detail and incredibly effective lines of communication.  So, for a manufacturing business, how do you ensure that this forced digital revolution doesn’t impact your team’s ability to be productive?

    Luckily, the revolution is no longer in its infancy, Covid has only helped it along. Many solutions already exist and for a manufacturer you can easily improve communication and visibility among your teams, automate workflows, and interface with your customer base. Autodesk Vault and Fusion Lifecycle are two such tools that, if not already in your workflow, should be up for consideration immediately.

    What is Vault and Fusion Lifecycle (FLC)? These two products are the rails that the digital transformation train rides on. Fusion Lifecycle is a product lifecycle management tool, and Vault is data management tool. Together, these products rule over your manufacturing data like Facebook does over the data of…well, everyone. With a single source of information, you can control and automate state change and change management tools, ensure a smooth process from project inception to engineering and manufacture easily than ever before.

    The next tool you are most likely missing out on, is a sales tool to bring your CAD data to the fingertips of your sales reps and customers. Let your customers buy their tickets to ride. While some businesses may have leveraged Autodesk Configurator 360 in the past, moving forward, this tool will no longer be supported. This is why, we at SolidCAD, have developed Variant.  Variant is a web based iLogic configurator tool that can be used to easily convert Inventor iLogic assemblies into a powerful sales tool. Suddenly, that model that only engineering teams have seen becomes an interface that your customers can use to make selections, verify their choices, instantly obtain professional quotes, and order your products. If you still have massive catalogues with complex part numbers and PDF order sheets that often result in their own special type of chaos and deficiencies in your sales to manufacturing workflows, your children are probably already making fun of you on TikTok.

    Now, the buck doesn’t just stop here. Its no longer worth it to simply deploy these tools, pat yourself on the back for a job well done, and head home to binge a whole season of the Kardashians on your streaming platform of choice. A train that isn’t well designed likely won’t stay on the tracks for long. Variant, FLC and Vault are all highly customizable and can be fully integrated. A comprehensive digital transformation strategy includes ensuring that these products work perfectly in sync with the bespoke workflows and processes that your business wishes it could achieve, and in a way reduces manual data transfer and intervention wherever possible. Imagine freeing up the bandwidth your sales reps, engineers and production managers expend moving around all this data? Communicating these changes, reducing the possibility for human error and not to mention the likelihood of winning more bids as a direct result of the reduced sales cycle times are just a fraction of the possibilities.

    Not convinced? If your business isn’t already a passenger or ready to buy a ticket, take a moment to consider this: it’s highly improbable that you personally haven’t already benefitted from another business transforming a product, service, or industry. Whether you’ve been streaming Netflix to pass the time, connecting with family over Zoom, or watching your children use the internet to go to school, our lives have never been more touched by digital transformation.  If you have, then there is absolutely no doubt that the same applies to those who work for you or buy from you. In a time where leaving our homes can suddenly have a massive impact on our lives and those of our loved ones, every business needs to consider how they can embrace this era and bring customers and employees closer together while letting them remain well apart.

    All aboard!

    Autodesk Fusion 360 & Metallic Strip Animal Sculptures – Part 1

    Part 1

    I love sculptures and can spend hours at museums that devoted to sculpture. I also love structural Engineering and structural sculptures. Running into Artist Sung Hoon Kang‘s stunning animal sculptures that embody the movement, speed, and chaotic energy of the wind, fascinated me. You can take a look of his work here: Metallic Strip Animal Sculptures Radiate the Energetic Flow of Wind:  https://mymodernmet.com/kang-sung-hoon-sculptures/ Sung Hoon Kang‘s works got into in my head and made me think of how I can use Autodesk’s products such as Fusion 360 or 3DS Max to create/model these sculptures. I know Fusion 360 can combine organic shapes modelling, mechanical design, and manufacturing in one comprehensive package, but can it be used to create/model these kind of art works?

    The question stayed in my head until I found a possible solution by combining Fusion 360 and 3DS MAX. After finding the approach and workflow, I created the concept models of two metallic strip animal sculptures of a dog and a horse, and posted them on Fusion 360 Gallery. You can find and download my two metallic strip animal sculptures here:



    Believe it or not, once you find a good workflow between 3DS MAX and Fusion 360, You can create these animal sculptures in 20 minutes or less.

    Here is how:

    Step 1Understanding Fusion 360 Freeform Tools

    You should know that Fusion 360 is not just an awesome freeform modeler; it is also a parametric modeler. Fusion T-Splines are a combination of NURBS and Subdivision modelling that was developed in 2003.The T-splines company was bought by Autodesk and was built into Autodesk’s Fusion 360. The T-Splines subdivision surface technology in the Freeform toolset make it easy to create completely smooth, curvature continuous, ‘Watertight’ NURBS surface models, that you can convert to Solid models.

    Fusion 360 Freeform tools are very helpful when you want to create an organic surface without having to spend lot of time planning and executing individual surface patches. T-spline surfaces are simple and intuitive, and it is really easy to iterate through a number of different options.

    Step 2Understanding 3DS MAX Polygon modeling

    Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. Usually, the modeler begins with one of the 3ds max primitives, and using such tools as bevel and extrude, adds detail to and refines the model.

    Fusion 360 loves Polygon modeling objects and it can quickly convert those objects into solids for you if needed.

    There are two kinds of mesh that you can import into Fusion 360; however, only mesh that came from Polygon objects can be converted to solids.

    To covert triangulated mesh to solid, it needs to be converted to Editable Poly before inserting into Fusion 360. These are the steps:

    • Import triangulated mesh into 3DS Max
    • Apply Subdivide (WSM) with “Display Subdivision” turn OFF
    • Use “Collapse To” to Collapse mesh
    • Turn Collapse mesh to Poly mesh
    • Apply “Quadrify All”.

    Step 3Understanding 3DS MAX Particle Flow

    Particle Flow is a versatile, powerful particle system for 3ds Max. It employs an event-driven model, using a special dialog called Particle View. In Particle View, you combine individual operators that describe particle properties such as shape, speed, direction, and rotation over a period of time into groups called events. Each operator provides a set of parameters, many of which you can animate to change particle behavior during the event. As the event transpires, Particle Flow continually evaluates each operator in the list and updates the particle system accordingly.

    Particle Flow provides several tools for determining where in the system particles currently reside, including the ability to change particle color and shape on an event-by-event basis. You can also easily enable and disable actions and events and determine the number of particles in each event. To speed up checking particle activity at different times during the animation, you can cache particle motion in memory. Using these tools, plus the ability to create custom actions with scripting, you can create particle systems of a level of sophistication previously unachievable.

    To create a Particle Flow, you need to place a PF Source and assign the PF source to an object. I used a dog model as an example to illustrate the use of PF source in this GIF image.

    Step 4Saving Particle Flow trails and Export them to AutoCAD

    You can make Particle Flow to generate animated Splines and save Particle trails. The animated Splines can be exported to AutoCAD format to be used for creating structural model or Poly mesh that will be turned into solids using Fusion 360.

    Step 5Creating Metallic strips from exported AutoCAD file

    The AutoCAD file can now be imported back into 3DS MAX. You can turn all the splines into Polymesh by simply turn on the ‘Enable in Viewport’ under Rendering option. In my example, I chose “Rectangular” option with Length =15mm and Width = 3mm

    At this stage, the model may require some modification for different strip thickness or clean up according to the artist’s design. Whenever you are ready, you can then export the entire MAX model out as a OBJ format to bring into Fusion 360 for fabrication.

    All Splines with rendering thickness property can now exported to OBJ format for Fusion 360 to convert to solids.

    Step 6Creating Metallic strips and complete the model in Fusion

    This step is very simple. There are various Insert commands you can use to insert other file formats. These options insert data into a current Fusion 360 design rather than opening the existing Mesh (STL or OBJ format), SVG, or DXF file. Refer to the following links for more information about inserting meshes, DXF, and SVG files into Fusion 360 designs: How to insert a mesh body into Fusion 360

    The next step is converting a mesh body to a b-rep or t-spline body in Fusion 360, the current limit for number of mesh elements is roughly 10,000. Meshes with greater than 10,000 elements will cause the performance of Fusion 360 to suffer and Fusion 360 may not be able to convert them to solid bodies.

    On my next blog, I will discuss and share with you some tips and tricks on how to convert mesh body to a b-rep or t-spline body in Fusion 360.

    You can also find me on AU 2020 by following this link and search for ‘Hung Nguyen’

    Until next time…

    The Multi Space Dimension of Autodesk Inventor

    Relativity says we live in four dimensions. String theory says it is 10. What are ‘dimensions’ and how do they affect reality?

    With three axes, we can describe forms in three-dimensional space. And Every point is uniquely identified by three coordinates. A Sphere can be described as:  x2 + y2 + z2 = 1.

    So, a sphere that sit in four-dimensional space can be legitimately described as:

    x2 + y2 + z2 + p2 = 1

    Our human brain can only receive and interpret a 3D world. When it comes to a 4, 5 or more dimension, our Engineering drafting become completely useless. Here are some examples I did with Inventor using its solid bodies Sweep feature:

    1. Colliding 3 dimensions to a common point, Inventor created an object that can be both sphere/cube. Is it a sphere or a cube?

    2.  Inventor can also be used to create a Hypercube frame in which our Engineering Standard CAN NOT present it on a drafting paper.

    These are 6 views of the same object, but why the 3 isometric views are completely different? Inventor showed that the shadow of 4D cube frame is the 3D cube.

    3.  Turn 3D cube frame into a 4D spiral ramp, we can see how De Vinci created a staircase that have the same entrance, but King, Queen, servants, and chauffeurs can never run into each other 😊

    4. My Klein Flower Vase is a 4D object of a 3D möbius loop.

    The log was inspired after watching this fantastic video:  Things to See and Hear in the Fourth Dimension. A great and simple mathematic lecture where it shows how four-dimensional shapes appear in a 3D world in a hands-on talk. Another great reading is this Radical dimensions

    What’s new in Inventor 2021

    Inventor 2021 comes with many visual changes that continue to modernize and streamline the 3d modeling experience. Several productivity enhancements and one fairly major AnyCAD update round out this year’s release and make it a valuable upgrade for users of any level.

    Here are some of the highlights;

    Dark Theme:

    The most notable visual update is the introduction of Inventor’s Dark Theme. This is available as a setting in the Application Options under the Colors Tab and follows the trend of many other applications as visual ergonomics becomes a more prevalent theme (so to speak!) among tech users. …Also; it also just looks better!

    It’s worth mentioning however, that they haven’t yet got around to making everything follow the Dark Theme. The Home Screen, file transaction, and project dialog boxes are a few examples of items that didn’t quite make it into this release, which is presumably why this is being tagged as “pre-release”. So one can only assume they’re still ticking away at all the different elements. Definitely a good start anyhow.

    Dock-able Property Panels:

    More commands have now been added to the list utilizing this new design first introduced in 2020. Along with Bend, Coil, Combine, Copy, Decal and a few others; Frame Generator and its associated end treatment commands now follow suit. Frequent FG users will likely need a few seconds to re-acquaint themselves with the new interface but once familiar, the streamlined workflow is sure to be a welcome change.

    As with the Dark Theme update, there are a few stragglers out there like the Fillet and Chamfer commands that will still have to wait their turn for a new look.

    File Naming Defaults:

    Mirror & Copy have now been added to the list, allowing users not only to control how these auto-generated files are named on creation, but also use attributes for their standard naming practices.
    As an added update to all three file naming default tabs, users can now manipulate the browser node to display as the filename or use a combination of the available attributes, allowing for some much needed control over the model browser organization.

    Frame Generator:

    In addition to the dialog box face-lift, Frame Generator has had another few minor but noteworthy updates such as:

    • A new Category filter in the dialog box allows the user to narrow down the available options by general shape, making profile selection much more efficient
    • When reusing a frame member users can now choose any previously reused member (rather than having to select the original source)
    • The Trim & Extend tool now supports using a curved face as termination
    • The Notch command now includes two additional custom profiles; Custom C and Custom T
    • Trim to Frame is now more appropriately named Corner Joint

    Revit AnyCAD:

    One of the most noteworthy updates for users who find themselves going back and forth between Revit and Inventor, is the interoperability between the two programs. Revit files can now be inserted associatively into an Inventor Assembly, maintaining a link to the native Revit data. This means changes made in Revit will now update in Inventor simply by clicking the update button.

    Drawing Workflow:

    When creating pre-configured sheet formats for standardized drawings, more options and functionality have been added to further reduce time spent downstream. You can now retain edge settings (ie. edge display) as well as check the “Fit views to sheet” option to automatically scale your views on creation. In addition, flat patterns in the sheet metal environment and parts lists for assemblies are now supported.
    As an added bonus for those of you who noticed it had disappeared; the Measure tool has made a comeback in 2021!

    The full details on these and all other 2021 updates can be found Here.

    The new Rotary machining strategy in Fusion 360 CAM is a thing of beauty!

    Last month, I wrote that a lot of improvements and new features had recently been built into Fusion CAM. One of these is the Rotary multi-axis 3D milling strategy, which has been a very long time in coming. What this is, is a strategy for mills or mill-turns that makes use of a rotary axis to 3D-machine around a part with a ball-nose cutter. The cutter is always kept pointed towards the center of rotation. Machining can be performed milling-style, with a back-and-forth toolpath along the axis of rotation and successive incremental steps (stepover) of the rotary. Better yet, machining can be performed turning-style, front-to-back (or top-to-bottom) with constant motion of the rotary and a specified stepdown per revolution. The centerline of the tool can be slightly offset (if your machine allows it) so as to stay off the center of the cutter.

    Well, I can say that the wait has paid off. We recently had a chance to put this new strategy through its paces with the help of our good friends at Dery’s Manufacturing of Regina using their big Nakamura WT-300’s mill-turns. The results were very impressive. We confirmed that using this strategy turning-style is particularly efficient, as it allows to take as big a depth-of-cut as needed and to potentially shape the part in a single pass.

    This new strategy clearly fills an important void. It will be appreciated in a variety of settings, including routers with a 4th axis mounted to the side. And it will be appreciated by users who have struggled in the past with “textured” or “3D” revolved parts, including STL models.

    Rotary is available as part of the “Manufacturing Extension” for Fusion 360, which includes other useful additions such as the very-powerful Steep-and-Shallow 3D strategy, borrowed from the all-mighty Powermill. The Manufacturing Extension costs 125 Cloud Credits ($125 USD) per month to access.

    Like many of the other recently-unveiled goodies, Rotary is unfortunately not available for Inventor CAM. That’s too bad since Rotary is an essential strategy that deserves to be included in the base offering of Fusion CAM, as well as in Inventor CAM and HSMWorks. I encourage you to vote for this on the Inventor IdeaStation. That being said, if you are an Inventor CAM user, your Product Design and Manufacturing Collection gives you access to Fusion. If you are an HSMWorks user, you as well now have free access to Fusion 360. And Autodesk has been working very hard of late to improve data exchange between Fusion and both Inventor and SolidWorks, in order to allow you to work with Fusion in parallel with these legacy platforms. Indeed, expect that later this year, Fusion will be able to retrieve CAM toolpaths saved inside an Inventor file.

    What’s new in turning? A lot!

    I mentioned in my last entry that Turning saw some important (and overdue) improvements of late. Indeed, you may have noticed that the Turning/Profiling function has been broken into a dedicated roughing strategy and a dedicated finishing strategy, for much more control and to allow for output of canned cycles. This happened around the middle of last year for Fusion, and a bit later for Inventor CAM.

    What you may not have noticed, however, is a myriad of small but very-welcome improvements everywhere else too. It’s a long list, and I refer you to Marti Deans’ excellent coverage here: https://www.autodesk.com/products/fusion-360/blog/turning-updates-fusion-360/

    Also, as I said in my last post, this is apparently just the tip of the iceberg. Turning experts have joined the Fusion development team and are hard at work implementing more functionality and innovative technologies (like Adaptive Turning). I hope to see a lot of the power of PartMaker ported to Fusion CAM!

    Tons of new goodies for Fusion 360 CAM

    Since I last wrote here, there have been big, big changes to Fusion CAM (excuse me: “Fusion Manufacturing”). These changes range from completely new (and it needs to be said, very useful) machining strategies, to significant progress in the implementation of probing technology, to new love for turning, and to subtle but much-appreciated improvements to the user-interface.

    The biggest changes are contained within the Manufacturing Extension, a new subscription add-on for Fusion CAM. The idea is that while Fusion CAM (and Inventor CAM and HSMWorks, for that matter) is a modern and very competent CNC programming solution that can make short work of most jobs at a VERY attractive price, there are some customers that require still more power and that are willing to pay a little extra for it. Mold makers are a good example. In the past, the limited multi-axis toolpaths of Fusion CAM did not quite meet their needs. With the new Steep-and-Shallow strategy as well as toolpath trimming / direct editing (both technologies gifted from PowerMill), that has all changed. The Manufacturing Extension also opens the door to surface inspection and on-machine verification, a very hot button for anyone trying to increase efficiencies and get an advantage. Throw in automatic hole recognition technology (thanks, FeatureCAM) and a new Rotary multi-axis 3D milling strategy (this one is all Autodesk), and there is something for everybody. How much for these new goodies? 125 Cloud Credits ($125 USD) per month, month-to-month.

    And those other improvements? How about a new tool library interface? The old one definitely was a little clunky. And for those of you who make extensive use of user-templates to capture their best practices (why isn’t everybody?), how about a new interface that will allow you to sort and better manage everything?

    I haven’t talked about turning yet… It can be said that while Fusion CAM  / HSM CAM has traditionally been a competent turning solution, most of the R&D over the years has gone into making it a premier milling solution. But a dedicated turning team has now been brought into the development team, and turning is now getting the love it has always deserved. In my next blog, I’ll list all the recent changes (it’s a very long list of small but significant changes). What’s more, we are promised many more such improvements throughout the year, including something called Adaptive Turning that sounds very promising.

    Please note that the Manufacturing Extension is free to use right now through June 2020. So, by all means, give it a spin! Several of the other new features are available through the preview mode: just activate what you want under Preview Features in your Preferences; everything is quite stable.

    Now, it is quite apparent that Autodesk is turning Fusion into its premier CAM solution. That’s great news and we welcome all the improvements to an already-great CAM. However, if you are a user of Inventor CAM (or HSMWorks), don’t hold your breath for things like Steep-and-Shallow. Instead, Autodesk would rather you fire up the Fusion 360 entitlement included with your CAM. And to make it easier to use two platforms in parallel, recent changes now allow Fusion to play extremely well with Inventor and even SolidWorks.

    Sharing is Caring

    In todays manufacturing world there is a bigger demand on sharing data with all stakeholders outside your company.  This could be your supplier, buyer, manufacturing team and they could require viewing the drawing to the 3D model that you create.  Using Autodesk Vault you can created a shared view for your outside stakeholders and value chain.  Autodesk provides this as a free viewer, markup and comments, all they would need to do is sign up for a free Autodesk account.  Also Share View is a great tool to use internally as well to do digital markups and collaboration outside the engineering department.

    To use Share View simply log into Autodesk Vault and find the model or drawing you would like to share and right click and select Share View:

    You may be prompted to login using your Autodesk account, once you have logged in the Create a Shared View dialog box will prompt you to enter a name:

    Enter the name you would like and then click on Share, and it will start to process the shared view.

    Once complete a Share View Complete Dialog will display that it was uploaded successfully and it will give you a copy link and view in browser option.

    Copy Link – This is the link you can email to your stakeholders for them to open and view online.

    View in Browser – this will open the shared view in your browser for you to view.

    Clicking on View in Brower it will launch the Share View online:

    This view will only be available for 30 days on Autodesk Viewer.  Only users who are invited though the link or when selecting share will have access to the model or drawing.

    Once singed in users can markup, add comments and when clicking on share, it will send the users in Vault a notification that someone has made a comment on the drawing.

    To make a comment simply select comments to type a comment directly.  Anytime you click on Markup the markup changes will be saved on the comments tab when you select Post.

    In Vault client to view the comments or markups make sure that Shared Views Panel is turned on.  If not turned on simply go to View > Shared Views and make sure there is a check mark beside Shared Views:

    In the Shared Views panel the comments and markups will be shown:

    To make a comment back simply click on Reply and it will take you back to the Autodesk Viewer to continue the collaboration between your company and stakeholders.

    As you can see getting data to correct users at a timey manor is critical in todays business.  Autodesk Vault Professional and Shared Views enables you to connect the value chain and make sure everyone has the data they need.  Also, Autodesk viewer is not just limited to Inventor or AutoCAD drawings and models if you go directly to viewer.autodesk.com you can sign into your account and upload the following files for collaboration:

    Remember Sharing is Caring and happy collaborating!!

    Dynamo for Autodesk Fusion 360 – Made Simple

    Dynamo Studio is typically associated with Revit; however, it offers a fantastic platform for algorithmic-driven design and easy parameter manipulation in Fusion 360. It also features great T-spline and surface support for complex geometry creation, for those wishing to bring a degree of parametric control to their surfacing with ease.

    The add-in supports a bi-directional data exchange between Fusion 360 and Dynamo Studio, allowing users to create visual logic for Fusion 360 parameters update. It can be downloaded here: https://apps.autodesk.com/FUSION/en/Detail/Index?id=74731490955641349&appLang=en&os=Win64

    It provides an ability to use a visual editor environment to modify Fusion 360 model parameters, view and use them in complex logical graphs. Fusion 360 parameters will be automatically updated from Dynamo Studio using custom input and output nodes.
    Dynamo for Fusion 360 Supports Dynamo Studio 2017 version: 1.1 – 1.3.

    The benefits of using Dynamo with Fusion 360 are:

    • Very complex and rapidly reconfigurable T-Spline surfacing is
    • Parameter driven components can be modified live using sliders to adjust
    • Parameter driven components can have logic integrated to link different parameters and make automatic adjustments according to conditional
    • Parameter driven assemblies can be modified live and can adapt if setup
    • Parameter driven assemblies can have logic integrated to link parameters from different components to respond to changing geometry according to conditional

    One of Dynamo – Fusion 360 Workflows is called “Synchronous workflow”. It is directly manipulating parameters listed in the parameter table in Fusion 360. This can enable rapid reconfiguration of assemblies and components by using sliders, or logic can be incorporated to describe relationships between geometry. If you have not tried, here are some simple steps to try:

     Step 1: Create a simple Fusion part with some name parameters as shown:

    Step 2: Save and name the part as “Dynamo-Fusion”

    Step 3: Go to Tools -> DYNAMO FOR FUSION to run Dynamo

    Dynamo will create a same name parameter file with extension “.json” that contains all extracted parameters from Fusion 360 part and stored under:  C:\Users\ (your username) \AppData\Roaming\Autodesk\Autodesk Fusion 360\API\AddIns\Dynamo for Fusion\exported parameters\

    Step 4: In Dynamo’s search bar, search for “output” and insert “Fusion 360 Output” node. Repeat search for “Slider” and insert “Number Slider” node.

    Step 5:
    In Dynamo, connect File Path to “Fusion 360 Output” and “Number Slider” to any parameter and set Min, Max and Step. Use the slider to size or adjust the features.

    If you would like to manipulate other parameters, then just add more sliders. Simply select the slider node and use Ctrl+C to copy and Ctrl+V to paste it. After that you can customise each slider values (Max, Min, Step) and connect it to any of the parameters and watch the part update. You can even connect a slider to more than one parameter (i.e. to make a square cut).

    Using Dynamo with Fusion360 can be fun and simple. Try it and have fun with Dynamo for Fusion 360.

      0 Menu